Someone in the opinion that, the higher the level of the player, the more important multiball training becomes as thats when you'll start seeing that pace and power in opponents.
We see alot of coaches giving lower level players (puyuh & ayam) multiball and have always questioned it because at that level, they will NEVER face a player that skilled that the multiball speed of recovery will come into play nor will they face anyone who repeatedly will feed them perfect balls with perfect power to the same spots over and over again. The student does decently in the drills mostly because they can borrow the power and pace from the high level feeder which makes them think they improved greatly. It also makes the coach look good during the lesson because they love to show off the "progress" to hook you into more lessons.
However when REAL gameplay comes vs someone of their level, it's completely different from what they trained because they will have no perfect pace/power/placement to borrow from. They see alot of slow pace balls where they have to generate all the speed and spin which they didn't really train. In essence, they didn't really learn a thing because they weren't training the way they play. They end up killing themselves in games via unforced errors from inconsistencies, bad footwork/timing due to the slower pace, bad reading of spin. This keeps them at the lower levels even if they have had formal lessons for a long time. It's also just one of the reasons why lower level long pips players can just walk through the lower levels without even knowing how to use the long pips properly. It doesn't matter if they return it high as long as its weird/slow/spinny... the lower level players will miss more than they make. Equate it to learning how to build a house but knowing nothing about building the foundation the house will sit on. The house falls apart when unforeseen things come along. You can't skip to step D before you can accomplish A/B/C.
If anything, I feel lower level players should adapt to the slower speed of play because they will see a lot of low power balls, slow pace balls, floaty balls, mis-hit or mis-read spinny balls. It's imperative to be able toconsistently open/finish on these types of shots with a very low rate of unforced errors before you move to higher levels. At the lower levels, unforced errors are the real killer and as your skill goes higher, the importance of not making stupid mistakes is even more magnified.
Instead of multiball at lower levels, it would benefit the player more just to play practice points or practice games versus opponents near their level. The other alternative is scripted/free play points (serve, push, open, then free play rally). It will force you to be able to learn the pace, the footwork/timing associated with it, the ability to read spin to return serves tighter, and the ability to generate your own power before you move on to the "multi-ball" pace.
A lot of lower levels like to rant on about "more speed, more power, better rubbers, better blades, the need to tune their rubbers, blah blah blah." You shouldn't be playing "fast and powerful" if you can't handle playing "slow and controlled" with high consistency and low errors! That's a recipe for embarassment when someone figures you out and decides to slow pace push you to death (ping pong style by just keeping it on the table with varying underspin) while watching you kill yourself in a "fast and powerful" blaze of glory from unforced errors.
copy & paste from mytt
by: KPPj8
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